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Hell Double Claw
- Civilization
- Darkness
- Type
- Cross Gear
- Cost
- 2
- Cross Gear (Put this card into the battle zone. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.)
- When the crossed creature wins a battle, destroy it.
- The crossed creature gets "double breaker".
The rules engine cannot play this card yet, so it cannot go in decks.
Printing
| Set | Number | Rarity |
|---|---|---|
| DM-14 | 58/110 | Uncommon |