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Emerald Claw

Emerald Claw

Civilization
Nature
Type
Cross Gear
Cost
1
  • Cross Gear (Put this card into the battle zone. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.)
  • The crossed creature gets +2000 power.

The rules engine cannot play this card yet, so it cannot go in decks.

Printing

SetNumberRarity
DM-14110/110Common