← All cards
Emerald Claw
- Civilization
- Nature
- Type
- Cross Gear
- Cost
- 1
- Cross Gear (Put this card into the battle zone. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.)
- The crossed creature gets +2000 power.
The rules engine cannot play this card yet, so it cannot go in decks.
Printing
| Set | Number | Rarity |
|---|---|---|
| DM-14 | 110/110 | Common |