← All cards
Chain Helix
- Civilization
- Nature
- Type
- Cross Gear
- Cost
- 3
- Cross Gear (Put this card into the battle zone. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.)
- Each of your creatures in the battle zone that have the same race as the crossed creature gets +2000 power.
The rules engine cannot play this card yet, so it cannot go in decks.
Printing
| Set | Number | Rarity |
|---|---|---|
| DM-16 | 35/55 | Uncommon |