← All cards
Ragmal, Spirit Knight
- Civilization
- Nature
- Type
- Creature
- Cost
- 4
- Power
- 3000
- Race
- Arc Seraphim
- When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of their creatures in the battle zone and puts it into its owner's mana zone.
The rules engine cannot play this card yet, so it cannot go in decks.
Printing
| Set | Number | Rarity |
|---|---|---|
| DM-19 | 66/110 | Uncommon |