← All cards
Boarbus, Protection Spirit
- Civilization
- Nature
- Type
- Creature
- Cost
- 2
- Power
- 2000
- Race
- Saint Head
- Thrilling Three: Arc Seraphim (When you put this creature into the battle zone, reveal the top 3 cards of your deck. For each Arc Seraphim revealed, use the following ability once. Then put the revealed cards on the bottom of your deck in any order.) Until the end of the turn, one of your creatures in the battle zone gets +1000 power.
The rules engine cannot play this card yet, so it cannot go in decks.
Printing
| Set | Number | Rarity |
|---|---|---|
| DM-21 | 55/55 | Common |