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Boarbus, Protection Spirit

Boarbus, Protection Spirit

Civilization
Nature
Type
Creature
Cost
2
Power
2000
Race
Saint Head
  • Thrilling Three: Arc Seraphim (When you put this creature into the battle zone, reveal the top 3 cards of your deck. For each Arc Seraphim revealed, use the following ability once. Then put the revealed cards on the bottom of your deck in any order.) Until the end of the turn, one of your creatures in the battle zone gets +1000 power.

The rules engine cannot play this card yet, so it cannot go in decks.

Printing

SetNumberRarity
DM-2155/55Common