← All cards
Zebles Arms, Spirit Knight

Zebles Arms, Spirit Knight

Civilization
Nature
Type
Creature
Cost
3
Power
2000
Race
Arc Seraphim
  • Bio Tackle—Whenever one of your Arc Seraphim attacks, you may discard this card from your hand at the start of the battle. If you do, each of your attacking creatures gets +2000 power until the end of the turn.

The rules engine cannot play this card yet, so it cannot go in decks.

Printing

SetNumberRarity
DM-2354/55Common