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Solar Drive
- Civilization
- Light
- Type
- Spell
- Cost
- 2
- Choose one of your creatures in the battle zone. At the end of the turn, untap that creature.
- Over Drive—Water x1 (When you cast this spell, you may tap another 1 water card in your mana zone. If you do, this spell gets the following ability.) Choose one of your opponent's creatures in the battle zone and tap it.
The rules engine cannot play this card yet, so it cannot go in decks.
Printing
| Set | Number | Rarity |
|---|---|---|
| DM-24 | 78/110 | Common |