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Valcha, the Guardian Spirit Knight
- Civilization
- Light / Nature
- Type
- Creature
- Cost
- 2
- Power
- 3000
- Races
- Arc Seraphim / Saint Head
- (This creature is put into your mana zone tapped.)
- Over Drive—Water x1 Darkness x1 Fire x1 (When you summon this creature, you may tap another 1 water, 1 darkness and 1 fire card in your mana zone. If you do, this creature gets the following ability.) When you put this creature into the battle zone, put the top card of your deck into your mana zone and you may return a card from your mana zone to your hand.
The rules engine cannot play this card yet, so it cannot go in decks.
Printing
| Set | Number | Rarity |
|---|---|---|
| DM-27 | 54/55 | Common |