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Magic Shot - Dual Zanzibar
- Civilization
- Darkness
- Type
- Spell
- Cost
- 4
- Race
- Knight
- Choose one of your opponent's creatures in the battle zone. That creature gets -2000 power until the end of the turn.
- Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability once more.)
The rules engine cannot play this card yet, so it cannot go in decks.
Printing
| Set | Number | Rarity |
|---|---|---|
| DM-28 | 93/110 | Common |