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Magic Shot - Dual Zanzibar

Magic Shot - Dual Zanzibar

Civilization
Darkness
Type
Spell
Cost
4
Race
Knight
  • Choose one of your opponent's creatures in the battle zone. That creature gets -2000 power until the end of the turn.
  • Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability once more.)

The rules engine cannot play this card yet, so it cannot go in decks.

Printing

SetNumberRarity
DM-2893/110Common