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Astral Rush
- Civilization
- Water
- Type
- Evolution Creature
- Cost
- 4
- Power
- 5000
- Race
- Cyber Virus
- Evolution—Put on one of your creatures that has Cyber in its race.
- When you put this creature into the battle zone, if you have no shields, draw 3 cards. If you have only 1 shield, draw 2 cards. If you have exactly 2 shields, draw a card. Then you may choose a creature in the battle zone and return it to its owner's hand.
The rules engine cannot play this card yet, so it cannot go in decks.
Printing
| Set | Number | Rarity |
|---|---|---|
| DM-32 | 79/110 | Common |